I posted this on LSF but since a bunch of you don't go there, I'll post it here too since I'm looking for opinions. Please note I'm not exactly looking for the most visually impressive solution, but the best way to communicate and still finish the game within a decent amount of time
I thought I had answered this question myself previously, but obviously not since I keep thinking about it. My musings have lead me to think about many things related to the pros and cons of having multiple sprite poses and so I am currently still tossing up if I actually want to do them.
The background to this is I have currently done... 12 sprites for BCM, the 5 mains and a bunch of secondary characters. I am going to be editing the sprites in the near future, hopefully short of redrawing them. Must resist redrawing. There are things I need to smooth out, some anatomy to fix (seriously, why do I draw collarbones so low D:) as well as expanding on the current sprites. Right now the characters generally have (or will have) neutral poses. I had previously dismissed the idea of more poses because of the time it was taking to create the sprites, as well as all the other work that needed to be done. The point is to get the game finished after all. I can create the prettiest, most detailed sprites I have ever drawn, but that's pointless if they are never in a game XD
However, after Nanoreno I have learnt quite a few things, and we have made a couple choices that have cut down my workload. So once again multiple poses have fallen into the realm of doable and possibly worth it.
Now comes the choices. The way I see it, there are two reasons to have different poses.
-One is to exaggerate emotion. Humans use body language to communicate and while a neutral pose can read okay as either positive or negative, it doesn't have the same volume. However, theoretically you could have a pose for every sentence a character says. Sometimes every word. So where do you draw lines on what you draw? Should I go with 3 and have neutral, positive and negative? Would the fact these existed make the lack of more poses more obvious? I have learnt from drawing emotions that the more you have the more subtle they need to be and the amount can tend to increase exponentially.
-To give life to the characters. Like blinking eyes I feel these poses would be far more minor and are more about giving the characters a certain amount of animation. They would not be about conveying significantly more emotion, but giving some visual interest. I am leaning a bit more in this direction simply because I feel that I might cause problems having dramatically different poses. I am limited by what I can do in certain time frames after all.
Other problems to consider is that I would probably only be applying this to the main characters. With as many side characters as I have, it would probably be impossibly to do everyone and I don't think the effort would be worth it. Would it be weird to see the main characters move and the side characters not move? There is also a chance inconsistencies will creep in. I think I do worry about this one too much, I'm not sure many people notice it the same way I do. There is also the technical aspects like building the sprites to begin with and redrawing a bunch of stuff.
Anyway, thoughts and solutions?