So, anyway, thought I would post this now since we are actually going to start working on this again after 2 months of being distracted by Nanoreno and a mini project. That said, getting two games actually done has taught us a lot, so I suppose it wasn't too bad of a deviation.
We have started talking about the project again and these are some of the things that have come up in discussion:
-Story direction:
So this game has changed a fair bit from it's original conception. It was originally meant to be a fairly short game with just the five sprites, something Camille was doing for some friends. And now it is not so short. Ahem.
So we have been discussing how to handle certain things within the story and we have decided that we want it to remain fairly tightly focused on the concept of family, which I think will be really nice and something everyone can relate to. This means other pieces will be toned down to some degree, but I think it will be more beneficial to the overall story.
-Tertiary characters
We have been try to decide what to do with tertiary characters (so characters that only show up once or twice) and have come to the decision to have them be side sprites. It would be nice for everyone to have a side sprite but asking around people tend to dislike it because it gets hard to figure out who is important and who isn't. It wasn't the answer I was expecting. But it does cut down my work load. Then we were deciding who is tertiary and who deserves a full sprite. Linking back to the previous decision we choose to limit it to the main characters and their families. This is a part of keeping it focused on what the game is about.
-Backgrounds
I've arranged with Samu-kun to use his photos of Japan as bases/references (^o^) This will help a lot I think since I should be able to get a slightly more authentic feel.
-Scenes
We experimented with this a bit in The Elevator and will probably continue to do so. While we will have some more traditional CG scenes, I am very eager to try out some panning and transitions and stuff, especially to spice up some of the more heavy text moments in the story Sometimes they are more time effective, they have a really nice animated feel and you can show more pieces of information as opposed to a static graphic.