Errant Heart
Posted: Thu Dec 22, 2011 8:39 am
Well, being brand new, we need SOME sort of content to start populating the place. I'll post what I've got for Errant Heart. Most of this info has been posted elsewhere, so I don't necessarily expect much commentary on it. But I'll post it as an example of the sort of content I'd like to see in the WIP threads...
PREAMBLE:
In ancient times, Gods and Demons dwelled among man. But as mankind developed and his power grew, the influence of the Gods slowly receded. One culture—the first great civilization of humanity—chronicled the exploits of the Gods during their waning time among man.
The ancient Egyptian civilization knew of the Gods. They also knew of men who walked with the Gods. Men who were not men. These were the Servants of the Gods—and of Demons. It was the Servants who were charged with the protection of the order and tranquility first divined by the Gods. Yet, despite the rise and fall of the Egyptians, the Greeks, the Romans and countless other civilizations, these Servants, these men who are not men, walk among us still, vying to keep order intact and keep the forces of chaos at bay.
STORY:
Lira Moretti, a shy, young artist from a small island in the Mediterranean makes her way to the mainland city of San Moritz in pursuit of her career as a painter. There she encounters peculiar people whom she never before thought could exist, nor would she befriend.
As Lira spends more time in San Moritz, it becomes evident that she's being pulled into a world that she can scarcely comprehend, much less desires to be a part of. However, her developing friendships will help make her become a better person and prepare her to meet the ultimate destiny that awaits her.
PRIMARY CHARACTERS:
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SECONDARY CHARACTERS:
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IN-GAME SCREEN SHOTS
BACKGROUND INFO
You ever have an idea that you thought was really cool? You worked the idea over and over again, refining it, correcting deficiencies, adding concepts, etc. In the end, what you created bore little resemblance to that original idea? Yeah, that's what Errant Heart is.
The idea originally came about as a way to subvert and/or lampoon the Magical Girl genre. I mean, what happens to the evil baddies once they're defeated? Disintegrate into dust? My, that's convenient. What if they didn't? What if, after the battle, the magical girl(s) were left with a corpse? And what if this repeated week after week? Well hell, the cops would start getting involved in all the homicides.
That tongue-in-cheek approach eventually gave way to a more serious approach. Basically exploring just how screwed up a magical girl might become once immersed in the "magical world". So far, the result is what I consider a more...Shonen Jump-y title than a magical girl title. Although, if one were to take Bleach as an example of a quintessential Shonen Jump title, where it places a far heavier emphasis on fighting and "leveling up" versus character growth and development, Errant Heart takes the opposite approach, and emphasizes character growth and development over fighting. At least, the Visual Novel component does.
PREAMBLE:
In ancient times, Gods and Demons dwelled among man. But as mankind developed and his power grew, the influence of the Gods slowly receded. One culture—the first great civilization of humanity—chronicled the exploits of the Gods during their waning time among man.
The ancient Egyptian civilization knew of the Gods. They also knew of men who walked with the Gods. Men who were not men. These were the Servants of the Gods—and of Demons. It was the Servants who were charged with the protection of the order and tranquility first divined by the Gods. Yet, despite the rise and fall of the Egyptians, the Greeks, the Romans and countless other civilizations, these Servants, these men who are not men, walk among us still, vying to keep order intact and keep the forces of chaos at bay.
STORY:
Lira Moretti, a shy, young artist from a small island in the Mediterranean makes her way to the mainland city of San Moritz in pursuit of her career as a painter. There she encounters peculiar people whom she never before thought could exist, nor would she befriend.
As Lira spends more time in San Moritz, it becomes evident that she's being pulled into a world that she can scarcely comprehend, much less desires to be a part of. However, her developing friendships will help make her become a better person and prepare her to meet the ultimate destiny that awaits her.
PRIMARY CHARACTERS:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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SECONDARY CHARACTERS:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IN-GAME SCREEN SHOTS
BACKGROUND INFO
You ever have an idea that you thought was really cool? You worked the idea over and over again, refining it, correcting deficiencies, adding concepts, etc. In the end, what you created bore little resemblance to that original idea? Yeah, that's what Errant Heart is.
The idea originally came about as a way to subvert and/or lampoon the Magical Girl genre. I mean, what happens to the evil baddies once they're defeated? Disintegrate into dust? My, that's convenient. What if they didn't? What if, after the battle, the magical girl(s) were left with a corpse? And what if this repeated week after week? Well hell, the cops would start getting involved in all the homicides.
That tongue-in-cheek approach eventually gave way to a more serious approach. Basically exploring just how screwed up a magical girl might become once immersed in the "magical world". So far, the result is what I consider a more...Shonen Jump-y title than a magical girl title. Although, if one were to take Bleach as an example of a quintessential Shonen Jump title, where it places a far heavier emphasis on fighting and "leveling up" versus character growth and development, Errant Heart takes the opposite approach, and emphasizes character growth and development over fighting. At least, the Visual Novel component does.