by DaFool » Wed Dec 21, 2011 11:29 pm
LSF cannot be replaced because the creators of EVNs are the same people! Until the fandom really grows, new forums will only splinter the scene further.
Take the local animation industry. Companies grow and splinter all the time, but the artists are the same people. Every now and then you get fresh blood from some school, but it's still the same crowd of freelancers doing double duty at various locations.
The 'cool kids' of course can survive, even thrive without LSF because they have built up a following through deviantart or twitter. But even there it still feels like a cliquish circle-jerk (the very thing LSF has been accused of). Yes, I traced the followers of everyone in the EVN scene and it's mostly the same people! And how on earth can one discuss 'advancing the art' unless there were an open forum for discussion? With twitter you can only point to examples of who is doing things right.
Even the issue of advancement of the medium is arbitrary. Look beyond the production values of early games and you will see advanced, innovative concepts (Mikey was not distinguishing between "sprites+BG" vs "CG" way before TYPE-MOON recently discussing their technique with their latest project). And even the most praised games today, if you look closer, are just mimicking common JVN conventions, not surpassing it.
In the grand scheme of things, even with a forum such as this for 'advanced' creators, we're all still amateurs. You want 'real' professionals? Hans Zimmer composing for a VN? He only recently thought video games were no longer beneath him. It amuses me when I see comments on vndb from people wanting an EA-like entity to be making VNs.
What I fear the most is the erosion of diversity. Many games each made by individual creators will have a greater variety compared to a few games made by focus groups. (I for one will miss lordcloudx's brand of VNs since he's moving back to prose.) A game made by an individual or only a few people will always show more personality than a game that was peer-reviewed and peer-edited. (Another reason I'd rather not co-write but rather give full responsibility for each task to one person). With the push to quality what we're seeing is bigger games, which is good. But they would be more awesome if they were bigger games from the same individuals trying to push themselves, so there is no risk for dilution of concept.
Another analogy I derived from recent TYPE-MOON interviews and discussions -- that of VN making akin to cooking. What I see is people wanting a delicious dish. So they go look for the best ingredients from the most expensive supermarket in the Hamptons or Beverly Hills, made from the freshest ingredients. But if I were really trying to be the best damn cook I can be, I'd go to a wet market in a third world country, pick the vegetables with blemishes (the ones not export quality), and cook to my heart's content. I'd bet I'll end up with the more authentic dish. There's a reason why the best cuisine in Singapore or some Chinatown is situated in a run-down area -- that's where cooks can be free to concentrate on meal quality without having to be bothered by 'ambience'. That's how I see most (not all) efforts at focusing on the art first. While at the same time a lack of even minor customization just rubs off as lack of effort.
Sometimes I play devil's advocate a little too much, but all in all, I still support what you're trying to achieve.