I've been inspired to make this post after reading this interview (as well as the previous interview referenced in the article), and especially the comments later directed at Peter Payne.
http://www.siliconera.com/2012/01/17/ja ... nitroplus/
I'm posting in this VN forum because I feel the topic is a bit high-level and kinda controversial.
So basically Peter Payne admits working with Japanese companies are a pain to deal with... and when selling to westerners you need lower prices. The most popular JVN companies are practically untouchable for the most part.
It has often been cited that the best-selling JVNs by Mangagamer and JAST sell less than 1000 copies. Whereas jack_norton and papillon often admit to a game or two now and then breaking that barrier.
Now here's the clincher of my theory. I know that in my country at least, it's easier to import and dub Korean dramas and Japanese animation since it's often cheaper than making your own production. Now, what if...
Making your own visual novel and selling it is cheaper, causes less headache, and produces more profit (percentagewise) than dealing with a Japanese company?
Why do I find that idea intriguing?
- visual novels have huge amounts of texts. Paying a professional translator's rate would practically cost thousands of dollars... money which could technically be used towards funding a few artists on deviantart to make event CGs. No wonder JAST/mangagamer are always on the hunt for "cheap" fantranslations.
- if people, especially in this economy, are only willing to pay for $10 (or at most $20) games, then what's the point of selling $39.99 games? Based on my experience with the few full-length visual novels that I read, most of that experience is plain filler... text that doesn't even satisfy as much as a paperback novel would. And the only way to make $10 or 10 Euro games is by making OELVNs, even if it means recycling some assets (Hello Go! Go! Nippon)
- Most JVNs are 18+ and so are automatically niche. The few that break into the console space cannot be localized because of stupid companies like Sony (no visual novels on PS3 in western markets). I consider the recent mini-renaissance on PSP as sort of an anomaly.
The turning point in this situation is if indeed a miracle happens and a massive non-18+ game like Steins Gate is able to be featured on Steam and pave the way just like Recettear paved the way for doujin games.
But assuming a worst case scenario... what if some group comes out with a visual novel that looks and feels and plays like a JVN except that it was originally written in English? In fact that is one of the challenges now that I'm tackling at Neko-Soft... to make the art and interface and music so Japanese-feeling, you can interchange it with Go! Go! Nippon and you wouldn't see the difference.
And then... what would happen?