by Kappa Creek » Sun Apr 15, 2012 12:04 am
Yes - I totally understand not wanting to step on anyone's toes. I'm inclined that way myself, after all! I just sometimes have to get to the point where I at least try to make waves to see if it moves things along so I can go back to being lazy and quiet. xD;
I'm partial to having all three areas I described as well. I think they're all useful and appeal to different learning types. (Seeing, Doing, Thinking is how I'd describe them.)
I'm a writer and artist myself. I'm someone who's geared a lot towards visualizing what I'm going to do and thinking a lot about how to do it and then throwing myself in and hoping I don't kill myself/make a jerk out of myself/set things on fire somehow. So, say, a few months ago when I went skiing for the first time, I fell down a lot not because I didn't have the balance, but because I was standing at the top of the bunny slope trying to remember everything my brother had taught me/what I knew from previous mentions of skiing in film/overhearing things; etc. and going, "Okay, I'm going to - oh crap, my skis are moving, I'm not ready! I will fall down now to prevent myself from toppling into that kid!" After making myself fall a few dozen times, I was frustrated and tired, so my brother moved on to teaching his mother-in-law while I rested. It took so long, I got bored and decided, "The heck with it. Let's see what happens." I made it down the slope all by myself, weaving amongst probably 100 others, and the only reason I fell at the end was because I didn't start turning in time to prevent myself from crashing into the line of people waiting to get on the conveyer belt that took them back up the slope - so I fell rather than crash.
The long story is essentially to illustrate how I learn: A lot of looking, a lot of thinking, and finally doing with an almost fatalistic, "Let's see what happens." And what helps me learn faster is to have a lot of useful things to look at and think about because the more I understand what's going to happen when I "do", the better I am at it. That's why I'm hoping this site will take off because I think that having a group of people who have experience and/or creativity and determination will be of a lot of use to me.
LSF is a great resource for what it is. But what it is is overwhelming, with lots of useful things buried years back and a mixture of people with experience and those without much of anything to bring to the table except noise. And I suppose since I haven't yet "done", all I have to bring to the table right now are my observations and experience with writing and drawing. But I know you (Auro-Cyanide) have "done" even if it doesn't seem to have been coding specific. It's still experience, though. So when some numpty like me rolls in and says, "o hai guyz..." and finally asks, "So, when you did the graphics for your game, what was the thing you learned on your last project that made it easier?" or "Do you do anything with your art on your end to make the overall filesize of the game smaller, or do you aim more for the highest quality art you can get?" or whatever question, you do have something to offer.
I believe my mind is wandering - apologies. I suppose ultimately, I've been thinking to myself that there's a ton of information out there, but a lot of the useful stuff is buried and/or scattered amongst very long threads where people chime in with inane posts, incorrect information, corrections, follow-up questions, and so on. So I've been thinking that if someone would just come along and condense the information somehow, that'd be great. But of course, it'd take away from peoples' current projects, so it's not really something I can see being sustained by many active creators... ._. /rambling
~K