I am the Light-bringer
So I thought you might like to know a little bit about what exactly I do on this project.
Well, my primary focus is the writing. I handle the planning for the branches, the plot/story, the dialog, character development, etc. I’ll be honest when I say that I’ve never taken on such a large writing task before. And I have an unfortunate habit of losing all interest in something once I work out all the details in my mind – which is usually LONG before everything is committed to paper. However, I believe I’ve hit upon a useful strategy for keeping my interest while writing and enhancing the results I end up with.
Anyway, the primary point of making this post was to illustrate my other key contribution to the project: the sprites.
The lead artist does the character design and pencils for the sprites. Below is an example of what I get from the artist:
Once I have that, I ink it and lay down the final line work:
And once I have that, I put down a layer of shadows on the sprite – which then goes back to the lead artist for CGing. The shadow layer is there to help speed along the CGing process. That process is still developing, however. As such, the first batch of “shadowed” sprites that I returned ended up being…not helpful enough. In essence, what I provided represented a layer of ambient shadows. The sprites still needed an additional layer of shadows – hard shadows cast by objects. That secondary layer of shadows is illustrated in the sample below:
What does the finished product look like? That’s an excellent-good question.
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